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Grandia Wikipedia

Walkthrough[edit]

AnfogSabatarRandotoMendiArcriff Mendi/Randoto Dragon ValleyBacculaVerse RealmNautica Plains VejasMelc RuinsSurmaniaRaflidXorn Shell

Grandia: Parallel Trippers The game, published by Hudson Soft and released exclusively in Japan in December 2000, is a spin-off of the first Grandia title, and features characters, music, and a similar battle system. To the original.

Anfog Village

The game begins with some background into Yuki's obsession with airplanes. Seems he fancies himself as an ace pilot -- the type that always rescues the girl and saves the day. Too bad Miranda doesn't want him doing this. When she finds him fiddling around with the plane, she takes the Flight Unit away.

Now that you have control of Yuki, your job is to get back that Flight Unit. You're free to explore the town, although none of the shops are open for business and nobody has much of anything to say unless you're interested in pottery.

Take Yuki down the hill and across the bridge. Enter Miranda's house and you'll find your first Save Orb. Record your progress and then run to the right. Inside of the little greenhouse, examine the plants to acquire an Herb. Next, run over to the left side into the kitchen. Examine the shelf to find the Flight Unit.

With the last piece of the airplane, go back to the Garage so that you can prepare to take off. When you're ready to leave, agree to go and you'll be off flying.

Midway through your flight across the sea, Yuki has trouble gaining altitude. Looks like you've got a little stowaway by the name of Miranda. Just as Yuki is chewing her out, a damsel in distress is spotted. Yuki isn't quite as great of a pilot as he imagines himself and he just ends up knocking her cart off of the road and crashing the plane into the woods.

Soon after crawling from the rubble, two Soldiers approach. They're looking for that girl, but they redirect their anger at you since they assume you are her protectors. Miranda goes through a fight tutorial with you at this point. Simply follow her instructions and you'll learn about the IP Gauge, Combos, Criticals, using Magic, and using Skills.

When the battle ends, Yuki decides to go looking for the girl. Start walking your way down the path. Get some practice fighting the simple Dragonfly Toads that litter the road. After fighting two sets of them, you'll find your first treasure chest. Open it up to find the Ranger Book. Continue down the path until you find the broken cart that the girl was riding on.

It looks like the woods is your best bet for finding the girl. A brief cutscene confirms that she is hiding there. Before you go running off in search of her, locate the nearby Light Sphere. Pick up the Flare Egg next to it. Equip your Ranger Book and Flare Egg while you are near this sphere. The Flare Egg should definitely be equipped to Yuki, though the Ranger Book can go either way at this point. Save your progress and head down the path towards more Dragonfly Toads.

Walk down the path into the next area to find the girl, Alfina. Miranda and Yuki decide to take her back to town after she faints.

Your first task in town is to fetch a Medicinal Herb. Yuki remembers having one in the Garage. Take a trip back up the hill to check it out. Rotts is already gone, but the herb is waiting for you in the back corner. Pick it up and return to Miranda's House. Alfina is waiting in Miranda's bedroom. Go inside to check up on her.

A scream interrupts your nice chat with Alfina. Go outside to investigate it. Kornell is outside holding Gladys hostage. His only demand is that you turn over Alfina, the Communicator. Obviously this is headed towards another fight.

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The fight with Kornell is an advanced tutorial. Miranda teaches you about Canceling an attack with Criticals and Special Moves. Follow the instructions and then practice what you just learned to prevent Kornell from ever getting a chance to strike. Before you can finish him off, Kornell makes a timely escape.

Alfina joins your team and Miranda tells you to let her know when you're ready to leave. First, go to the General Store and Magic Shop. Purchase new equipment for Yuki, some healing items, and some new spells. If you buy the Howl spell, equip it to Miranda so that she can take advantage of an item you will soon find. When you're comfortable with your party, talk to Miranda to take off.

Anfog Woods - Beast Path

When you start walking down the path, the game informs you about the Search function. Press the Search Button to explore your surroundings and you'll find a chest. Open it to obtain the Wind Egg.

The enemies in this area are simple. It is a great place to practice Aerial Combos on the Dragonfly Toads and Gilled Pawns. When you come to a downed tree blocking your progress, take the side trail. You'll come to some mushrooms blocking your path and learn how to cut down obstacles. Doing so here will reward you with a Revival Potion. Just past the mushrooms, turn towards the dead end to find a chest with the First Ring.

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Turn around and start following the path. Before going back up towards the main trail, look for some mushrooms on the right side. Slice them with your sword to get a Healing Herb. Fight your way up the path to the next large clearing. Three sets of mushrooms are on the outer edges here. Slice them open and you'll get White Sulfur and a Storm Stone.

When the path splits, take the upper road (the one to your left). This will lead to a clearing with a chest containing Holy Water. There are also a slew of mushrooms to chop up. They contain White Sulfur, a Boomshroom, a Healing Herb, and a Revival Potion.

Move down the path and walk across the bridge. Jump over the next broken bridge and then turn towards the flashing dot on your map. This is a Light Sphere where you can save your game, but you'll also find a chest with the Soldier Book nearby. Save your game and turn back to go towards the yellow block.

When you come to an enemy fight in a clearing, finish them off and then chop up the mushrooms to get a Wound Salve. From there, it is just a short walk to the Camp.

Anfog Woods - Camp

This is your first camp situation, though if you're familiar with the Grandia series it isn't anything new. Here, your party members will chat a bit and reveal some of the back-story. This camp situation revolves around Alfina's terrible cooking and her status as a Communicator, which is a messenger of the Gods. Rotate the cursor around to hear what everyone has to say repeatedly until Miranda tells you it is time to hit the hay. Agree and you'll see another cutscene about Alfina's past.

When morning comes, use the Light Sphere to recover all of your lost HP and MP, save your progress, and then walk through the exit to the south.

Boss Fight: Kornell

Just like last time you faced this muscle man, Kornell is best attacked by Canceling his moves. This time, however, you'll also face two Henchmen. All of these guys are strong, so don't ever let them get a powered attack off. Watch the IP gauge to be sure about who is going to attack next. Don't forget, Kornell also has a Powered Glove that you have to Cancel or it will attack independently of it's owner.

Use as many Critical attacks and other moves that do a Cancel as possible. Alfina should spend just about the entire battle casting Heal, but if everyone looks like they're in good shape, try to perform an Aerial Combo with her or else do the Stun Force special move. You can momentarily paralyze a Henchman, which will allow the rest of your party to focus on the Powered Glove (which they should be doing from the start). Use all of your most powerful moves to take the Powered Glove out as soon as possible. Once the Powered Glove is down, Kornell is extremely limited in what he can do. Pick off the Henchmen and then do Critical/Combo moves to end the fight.

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When the battle ends, you'll be back at the Light Sphere. Do the recovery and save process again and try your luck moving south.

Anfog Woods - South

Near the beginning of this trail, you'll see a chest up on a ledge on the left side. You'll have to follow the side trail around to get it. Look up ahead on the left side for some mushrooms. Chop them down to get a Cherry Bomb and a Revival Potion. Sketchup 2015 free.

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Next, go through the path you just revealed. Chop down the mushrooms on the inside to get White Sulfur. Be wary of the Fake Mushroom hiding inside one of them, though. Open the chest at the end of the path to get the Staff of Prayer.

Go back to the main path and keep going. Just at the first turn, look for a chest on the right. It holds the Stone Egg.

Continue along the trail, fighting the enemies as you go. When you get to a rope ladder, climb down it. Hop over the small gap and then be sure to climb up the ladder on the other side. At the top you'll find a Light Sphere so that you can save, but more importantly you'll find a chest with the Hunter's Jacket.

Go back down the ladder and follow the path. Be sure to slice the mushrooms up ahead to find a Quakestone, Torte's Reedpipe, and a Fake Mushroom fight.

Further along you'll come to a series of clearings. In the first one, chop the mushrooms on the west side to get a Boomshroom. There are more on the east side, though they only contain a Fake Mushroom fight.

walk down the ramp into the next clearing and look on the immediate east side. You'll find a chest that contains a Storm Stone. Look for some mushrooms on the west side and you'll obtain more White Sulfur and a Healing Herb.

The third (and final) clearing has a chest on the upper east side. Open it to obtain the Protective Charm. Once you have it, move on to the Sabatar Coast.

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